Physicist William Higinbotham builds one of the first interactive computer games ever, played on an oscilloscope screen during an open day at a research lab.
Students at MIT program Spacewar!, one of the first computer games designed for digital computers, and distribute it via the early networks of research institutions.
Atari releases Pong, a simple table tennis game that grows into a commercial success and lays the foundation for the arcade and home console industry.
Tomohiro Nishikado develops Space Invaders for Taito, a game that becomes so popular in Japan that it temporarily causes a shortage of coins.
Four disgruntled Atari programmers found Activision, the first independent video game developer.
Namco releases the arcade classic Pac-Man in Japan, which grows into a worldwide cultural phenomenon.
Nintendo launches Donkey Kong, an arcade game by designer Shigeru Miyamoto in which the character Mario (then still called 'Jumpman') appears for the first time.
A saturated market, an abundance of poor games, and competition from home computers lead to a dramatic collapse of the North American games industry.
Nintendo releases the Nintendo Entertainment System and Super Mario Bros. in North America, restoring confidence in home consoles after the crash.
Soviet programmer Alexey Pajitnov develops Tetris, which reaches the Western market through complicated licensing deals and becomes an unprecedented success.
Sega launches the Mega Drive (Genesis) with the slogan 'Genesis does what Nintendon't' and kicks off the first major console war.
Capcom releases Street Fighter II in Japanese arcades, with combos, character variety, and competitive two-player gameplay that redefine the genre.
id Software releases Doom, a groundbreaking 3D shooter that not only popularises a new genre but also introduces early forms of online multiplayer and modding.
Blizzard's strategy game StarCraft grows into a national sensation in South Korea, with television channels, sponsors and professional players laying the foundation for the modern esports industry.
The free Half-Life mod Counter-Strike grows into a worldwide phenomenon in competitive multiplayer gaming.
With Final Fantasy XI, Square opens the door to massively multiplayer role-playing games outside the Western market.
Rockstar Games launches a three-dimensional open world that gives players unprecedented freedom and transforms the action genre.
The Icelandic developer CCP Games releases EVE Online, a science fiction MMO with a single central server in which players build a fully player-driven economy and politics.
Valve launches the digital distribution platform Steam, initially intended mainly to distribute updates for its own games, but it grows into the dominant store for PC games.
Blizzard Entertainment launches World of Warcraft, which grows into the dominant MMO in the world with millions of concurrent subscribers.
Microsoft releases the Xbox 360, the first console generation to fully commit to high-definition graphics and online connectivity via Xbox Live.
Nintendo launches the Wii, a console that focuses on intuitive motion control rather than raw processing power, reaching a completely new audience.
In South Korea, competitive gaming, particularly around StarCraft: Brood War, grows into a full-fledged national sport with television channels, sponsors and star players.
With the launch of the iPhone and later the App Store, an entirely new market emerges for accessible, low-threshold games.
In Japan, social mobile platforms such as GREE and Mobage (DeNA) grow explosively, with simple browser games reaching millions of users via feature phones and smartphones.
The release of StarCraft II confirms South Korea's status as the epicenter of professional gaming, with sold-out stadiums and television channels dedicated to esports.
Swedish developer Markus 'Notch' Persson releases Minecraft in full, a blocky building and survival game that becomes a worldwide phenomenon.
British company King launches Candy Crush Saga, which grows into a global hit via Facebook and smartphones and definitively brings the free-to-play model into the mainstream.
With the launch of the PlayStation 4 and the Xbox One, a new chapter begins in the console war, focused on more powerful hardware, social features and digital distribution.
Vietnamese developer Dong Nguyen releases the simple but fiendishly addictive Flappy Bird, which reaches millions of downloads within a few months and causes a worldwide stir.
The League of Legends World Championship final in Seoul marks the moment esports definitively breaks through as a global mass spectacle, with sold-out stadiums and billions of euros in industry revenue.
The Polish studio CD Projekt Red releases The Witcher 3: Wild Hunt, an open-world role-playing game that receives worldwide acclaim.
Google DeepMind's artificial intelligence AlphaGo wins a historic game of Go against world champion Lee Sedol in Seoul.
Niantic launches Pokémon GO, a mobile augmented reality game that sends millions of people worldwide out onto the streets.
Epic Games launches the free Battle Royale mode of Fortnite, which attracts tens of millions of players within a few months.
Tencent releases PUBG Mobile, making the popular battle royale game accessible to smartphone users in Asia and beyond.
The Chinese studio miHoYo launches Genshin Impact, a free anime-inspired action role-playing game that generates billions of dollars in revenue worldwide.
Sony and Microsoft release their new generation of consoles, with lightning-fast SSDs and ray tracing as key features.
The small Swedish studio Iron Gate launches the Viking survival game Valheim, which attracts tens of millions of players within weeks.
The gaming platform Roblox, popular among a young generation of creators and players, debuts on the New York Stock Exchange.
The Chinese studio Game Science launches Black Myth: Wukong, based on the classic 'Journey to the West', as the first major Chinese AAA action game.
At The Game Awards 2024, the Japanese platform game Astro Bot is named Game of the Year, a tribute to classic fun in times of increasingly heavy AAA productions.
Nintendo officially announces the successor to the Switch, with improved graphics and backward compatibility, setting a new hardware generation in motion.
Rockstar Games announces that the long-awaited release of Grand Theft Auto VI, originally planned for 2025, is being pushed back to 2026 due to the complexity of the project.
With its colourful building mechanics and cultural phenomena such as dances and crossovers with films and music, Fortnite grows into a global social platform, especially popular among young people in North America, Europe and parts of Asia.