The Death Gate Cycle

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in the deep mythic past, long before the main storyend of the main saga·Fiction & Speculative
by Admin
Fiction
in the deep mythic past, long before the main story?Date unknown

The Sundering of the World

The Sartan use powerful magic to shatter the ancient world into four elemental realms, imprisoning the Patryns in the Labyrinth.

Fiction
shortly after the Sundering?Date unknown

Construction of the Death Gate

The Sartan build the Death Gate, a magical nexus linking the four sundered worlds, intending to oversee and eventually reunite them.

Fiction
Several centuries after the Sundering?Date unknown

The Sartan's Great Vanishing

The Sartan mysteriously abandon their posts across the Four Worlds, leaving Patryns to fend for themselves in the Labyrinth.

Fiction
Shortly before Haplo's escape from the Labyrinth?Date unknown

Haplo's Rise Among the Patryns

Haplo distinguishes himself as a skilled and cunning survivor within the Labyrinth, catching the attention of the Patryn Lord Xar.

Fiction
beginning of the main saga?Date unknown

Haplo Escapes the Labyrinth

The Patryn Haplo finally escapes the deadly Labyrinth and is sent by Lord Xar to explore the sundered worlds through the Death Gate.

Fiction
Shortly after Haplo's Escape from the LabyrinthExact date

Haplo Reports to Lord Xar

Haplo returns briefly to the Nexus to inform his Lord of his survival and to receive his mission to the world of Arianus.

Fiction
early in the main saga, following Haplo's escape?Date unknown

Alliance with Alfred and the Uprising on Arianus

Haplo encounters the last known Sartan, Alfred Montbank, amid the political turmoil of Arianus's divided elven, human, and dwarven societies.

Fiction
Before the outbreak of the Fires of PryanExact date

Discovery of the Sartan Ruins on Pryan

Haplo uncovers ancient Sartan structures on Pryan, hinting at the deeper machinery binding the four worlds together.

Fiction
middle of the main saga?Date unknown

The Fires of Pryan

Haplo and Alfred journey to Pryan, a jungle world lit by eternal suns, where they discover the giant war-machine city of Thurn and the fractured Sartan legacy.

Fiction
middle of the main saga?Date unknown

Descent into Abarrach

Haplo travels to the stone realm of Abarrach, discovering a dying Sartan civilization consumed by necromancy and the pursuit of forbidden power.

Fiction
Shortly after the events on AbarrachExact date

Alfred Awakens the Sleepers of Abarrach

In the necropolis of Abarrach, Alfred Montbank confronts the ancient lazar and the terrible truth of the realm's necromancy.

Fiction
Politics & power · Not applicable
After the return from Abarrach, before the voyage to ChelestraExact date

Haplo Returns to Lord Xar with Grim Tidings

Haplo journeys back to the Nexus to report to Lord Xar on the horrors and secrets uncovered in Abarrach.

Fiction
later in the main saga?Date unknown

The Serpents of Chelestra

Haplo and Alfred confront the ancient chaos-serpents threatening Chelestra, the water realm, forcing an uneasy truce between Sartan and Patryn survivors.

Fiction
climax of the main saga?Date unknown

Lord Xar's Bid for the Seventh Gate

Lord Xar, obsessed with reuniting the worlds under Patryn rule, seeks the mythical Seventh Gate believed to hold the key to remaking the sundered creation.

Fiction
near the end of the main saga?Date unknown

The Choice at the Labyrinth's Heart

Haplo, having turned against Xar's tyranny, returns to the Labyrinth to help free his people through compassion and truth rather than conquest.

Fiction
end of the main saga?Date unknown

The Reuniting of the Worlds

With Xar's downfall, the surviving Sartan and Patryn factions begin the long, uncertain work of reconciliation and possibly reuniting the sundered worlds.

Meanwhile…

Haplo Returns to Lord Xar with Grim Tidings

After the return from Abarrach, before the voyage to ChelestraExact date

Wounded in body and spirit, Haplo makes his way back through the Nexus to deliver his report to Lord Xar, the ruler of the Patryn. He must decide how much of the truth about Abarrach's necromancy, the lazar, and Alfred's growing importance to reveal to his lord, all while wrestling with his own doubts about Xar's grand design to conquer the Sundered worlds. This meeting deepens the tension between personal loyalty and mounting moral unease that will follow Haplo into his mission to the water-world of Chelestra.

What if…?

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